Kinetix, a 3D animation and AI tech startup, has launched user-generated emotes for video games and virtual worlds. The company said the launch signifies a vital first step towards true self-expression in gaming and the metaverse.
Emotes are animations that can express emotion in video games and virtual worlds, such as dances, celebrations and gestures. Uniquely, emotes made with Kinetix can work in any avatar-based video game or metaverse, and fit effortlessly into any virtual environment from hyper-realism to voxel blocky worlds.
The Kinetix generative AI-powered platform and no-code editing tools enable users, creators, video game makers, metaverse platforms, and brands to create and edit animated 3D content in seconds. This democratizes the process of creating custom 3D animated content, extending to millions of people a skill set that was previously limited to a few thousand trained artists and animators.
“We want to champion a new standard for self-expression in video games and metaverse worlds by opening up the creation of emotes,” said Kinetix CEO and Co-founder, Yassine Tahi. “Our emotes are live now for anyone to create, marking a true watershed moment for digital self-expression and our mission to humanize the metaverse.
“A once in a lifetime concert without dancing, or a drag queen show without 'Death Drop', are missed opportunities for self-expression, realism, individuality, and human connection. We invite everyone to embrace this new trend by playing with our easy-to-use, no-code platform and trying out their best moves on their favorite character or avatar.”
Creators can own their emotes by taking up the option to ‘mint’ them on the Kinetix platform: transforming them into digital assets called ‘Emote NFTs’. With the Kinetix marketplace, creators can then promote and monetize their work and receive 95 per cent of the sale price. Brands and IP owners can also use Kinetix tech to make custom emotes.